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Wednesday, July 28, 2010

beast theatre

taw-monkey's new theme is BEAST THEATRE. Hmmm...

Thursday, July 22, 2010

dryads

i've been looking through a lot of different people's artwork the last two days, and wanted to do some greek mythology stuff. (it doesnt really have any connection to why i wanted to draw greek mythology stuff, but that's how it went) so i decided to draw hamadryads (nymphs of oak trees) and pan, but the drawing of pan never felt right to me. i tried colouring it anyway, but it still wasnt right. then i decided to throw it out and start over (which i havent done yet) - but i really liked the dryads, so i cut them out and here they are:


then yesterday sam bosma put up his fifth process post on his hobbit pieces, and i was once again amazed at how much work he puts into every illustration he makes. and he always thumbnails a lot before he gets a composition he likes, and i never do that - but i was thinking that i should try it out.


Saturday, July 17, 2010

the sketchbook project

I have to advertise for this project, because i get overly excited every time i think about it! it's brilliant! and i just took another look at the ART HOUSE CO-OP's website and there's so much more greatness like the sketchbook project - they do a lot of projects and the best thing is that it's for everyone!
personally a lot of my inspiration comes from watching other people producing art, and there are so many people participating in these things! that's also why i find illustration friday so great - it doesnt matter if you're a professional illustrator or if you just discovered last week that you want to learn how to paint - the energy that place is filled with and the joy of all the people who participates every week, that's really inspiring to me! just as much as looking at something artsy i like.




Monday, July 12, 2010

2nd year exam + assignments 2010

so. i guess i havent uploaded much of what i've been doing at school lately, which is probably because it's all so bad and i wanted to try and fix it before putting it out here - that never happened, and since i'm still learning i guess it's okay to show it anyway.. even if watching most of it does make my toes curl with embarrassment.

MY 2nd YEAR EXAM: i think this one is probably some of the best 3d animation i've done.
instructions: 5-8 seconds, a student has a hangover from a night of wild partying, is very tired and stretches his back when he is suddenly off balance and falls to the floor. reaction.



the following is a showreel of all the assignments i've done since christmas. i dont know where i put the other version, so this one also adds my poor skills with adobe premiere. brilliant! :)
contains: midway test, acting scene, 4legged walk/trot/run, 15-20 sec of dialogue (in 2 weeks), project quadruped (collab with the CGA line, pairs of two. they build the char/rig, we animated it, they did VFX or whatever it is afterwards. my collab partner was Birk von Brockdorff), self study (mine was fix boxlift and make new parkour scene).



chapter 18: the life and lies of albus dumbledore

I don't read a lot of books, though i wish i did, so the theme "illustrate a scene from a book" on TAW-monkey was for me pretty limited.
BUT every summer i read harry potter and currently i'm reading the last one "harry potter and the deathly hallows". this is chapter 18.

Wednesday, July 7, 2010

Friday, July 2, 2010

Skarresø Festival 2010 poster

i was asked to do a poster for Skarresøforeningen's annual festival, Skarresø Festival, and this is it:

Wednesday, June 30, 2010

Monday, June 28, 2010

deer

i just wanted to see how it would look:

Friday, June 25, 2010

Wednesday, June 23, 2010

Tuesday, June 22, 2010

Saturday, June 19, 2010

illustration friday: paisley

finally i had the time and energy for a new illustration friday contribution! :)

Sunday, June 6, 2010

wiwt

just a very quick drawing before i go to bed, and these 'what i wore today' drawings are very well suited for situations like that! i've been dancing to planet paprika all day long. i think i will try drawing other quick drawings in the future too, though. there must be a way for my imagination to come up with something different once in a while! :)

Thursday, June 3, 2010

me and norman having lots of fun in maya.......


Wednesday, June 2, 2010

norman improved

did i claim that Autodesk MAYA wasnt fun? i take it back! one has to love a program that does this to your character, if you accidentally move the graphs in the wrong direction. if i dont pass my exam i will at least have this photo to keep me laughing forever!!!


Monday, May 31, 2010

DADIU stuff

As i mentioned a couple of days ago, as a part of my education i spent the last 5 weeks in copenhagen working on the DADIU project CATNAPPED! . (DADIU = The National Danish Academy of Digital, Interactive Entertainment)
Each team consisted of about 14 students from various schools and had 5 weeks to make a small computer game. the students from my team study at The National Film School of Denmark, Aarhus University, Aalborg University, The Danish Design School, Kolding Design School, the Technical University of Denmark, The Department of Computer Science at the University of Copenhagen and of course The Animation Workshop. If you want to know more about DADIU, you can go to their website. You can also find the previous games on that site (pretty soon the new ones we did will be there too).

Anyway, as an animator there wasnt much to do in the beginning and in the end, since a lot of things has to be decided and models needed to be build before we could begin animating, and a lot has to be done after the animations are finished. so esben and i did some other stuff too. and until i figure out how to make playblasts of my animations, i can only show that other stuff :)

this is a character development sketch of the cat in our game:

character design sketches of the cat. the one with no colour was picked. then after this, esben used this to draw the final version of the cat, since he did the character design of the teddy and it was easier to get his drawing style into the cat that way.

colour tests for the cat.


some soap bubbles:


early sketches for the cat:



some drops i did, that i dont think made it into the final game. they arent really fitting the style of the game either, but personally i think they're pretty cool!


a cut scene between two levels in the game. I didnt draw the teddy, it was drawn by either our director, Mai Ulrikka Sydendal or our visual designer, Sophus Vinther - but everything else.


another cut scene - actually i didnt draw much of this. our director Mai did the linework and most of the colouring - i just drew the tapestry and changed the colour of the lamp, and cleaned up some of the lines.


sketches for the "yay, you won!" sequence:
final version:


colour tests for the teddy, designed by esben
sketches for the sequence that plays when you fall into the black hole:


final version: