Each team consisted of about 14 students from various schools and had 5 weeks to make a small computer game. the students from my team study at The National Film School of Denmark, Aarhus University, Aalborg University, The Danish Design School, Kolding Design School, the Technical University of Denmark, The Department of Computer Science at the University of Copenhagen and of course The Animation Workshop. If you want to know more about DADIU, you can go to their website. You can also find the previous games on that site (pretty soon the new ones we did will be there too).
Anyway, as an animator there wasnt much to do in the beginning and in the end, since a lot of things has to be decided and models needed to be build before we could begin animating, and a lot has to be done after the animations are finished. so esben and i did some other stuff too. and until i figure out how to make playblasts of my animations, i can only show that other stuff :)
this is a character development sketch of the cat in our game:
character design sketches of the cat. the one with no colour was picked. then after this, esben used this to draw the final version of the cat, since he did the character design of the teddy and it was easier to get his drawing style into the cat that way.
colour tests for the cat.
some soap bubbles:
early sketches for the cat:
some soap bubbles:
early sketches for the cat:
some drops i did, that i dont think made it into the final game. they arent really fitting the style of the game either, but personally i think they're pretty cool!
a cut scene between two levels in the game. I didnt draw the teddy, it was drawn by either our director, Mai Ulrikka Sydendal or our visual designer, Sophus Vinther - but everything else.
a cut scene between two levels in the game. I didnt draw the teddy, it was drawn by either our director, Mai Ulrikka Sydendal or our visual designer, Sophus Vinther - but everything else.